Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seer's Sundial

4 · Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

Similar cards

Color identity:
NameManaTypeText
Spirebluff Canal Land Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
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Skyline Scout 1WCreature — Human Scout Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1
Clockwork Servant 3Artifact Creature — Gnome Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. 2/3
Sharp-Eyed Rookie 1GCreature — Human Detective Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Thousand Moons Crackshot 1WCreature — Human Soldier Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature. 2/2
Decree of Annihilation 8RRSorcery Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands.
Shakedown Heavy 2BCreature — Ogre Warrior Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Silvanus's Invoker 2GCreature — Dragon Druid Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2
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