Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Segmented Krotiq

5G · Creature — Insect

Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 6/5

Similar cards

Color identity:
NameManaTypeText
Guildpact Informant 2UCreature — Faerie Rogue Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Immerwolf 1RGCreature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2
Screeching Skaab 1UCreature — Zombie When Screeching Skaab enters the battlefield, mill two cards. 2/1
Wailing Ghoul 1BCreature — Zombie When Wailing Ghoul enters the battlefield, mill two cards. 1/3
Thassa's Devourer 4UEnchantment Creature — Elemental Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards. 2/6
Skyclave Sentinel 3Artifact Creature — Gargoyle Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. 2/3
Spire Phantasm 2UUCreature — Gargoyle Illusion Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2
Deny the Divine 2UInstant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Comet, Stellar Pup 2RWLegendary Planeswalker — Comet [0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. Loyalty 5
Cinder Wall RCreature — Wall Defender When Cinder Wall blocks, destroy it at end of combat. 3/3
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