Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Segmented Krotiq

5G · Creature — Insect

Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 6/5

Similar cards

Color identity:
NameManaTypeText
Savage Ventmaw 4RGCreature — Dragon Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Glowing Anemone 3UCreature — Jellyfish Beast When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3
Rashka the Slayer 3WWLegendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3
Zodiac Rat BCreature — Rat Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Hooting Mandrills 5GCreature — Ape Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample 4/4
Searchlight Companion 3Artifact Creature — Drone Flying When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. 1/1
Gnawing Crescendo 2RInstant Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
Clockspinning UInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
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