Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seismic Spike

2RR · Sorcery

Destroy target land. Add {R}{R}.

Similar cards

Color identity:
NameManaTypeText
Mortality Spear 2BGInstant This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Abrade 1RInstant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Fiery Intervention 4RSorcery Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.
Mishra's Factory Land {T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Sawtusk Demolisher 4GGCreature — Beast Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token. 6/6
Sprouting Renewal 2GSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
Rith's Charm RGWInstant Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.
Mogg Assassin 2RCreature — Goblin Assassin {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1
Vampire Slayer 1WCreature — Human Soldier Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2
Rock Jockey 2RCreature — Goblin You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3
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