M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Naturalize | 1G | Instant | Destroy target artifact or enchantment. |
Nature's Chant | 1G/W | Instant | Destroy target artifact or enchantment. |
Bear Down | 1G | Sorcery — Adventure | Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Gleeful Sabotage | 1G | Sorcery | Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Sundering Growth | G/WG/W | Instant | Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) |
Miracle Worker | W | Creature — Human Cleric | {T}: Destroy target Aura attached to a creature you control. 1/1 |
Natural Reclamation | 4G | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment. |
First Pick | 3G | Instant | Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |