Card Codex

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17 May 2024: Card library updated.

Seize the Day

3R · Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Curse of Marit Lage 3RREnchantment When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.
Luminous Guardian 3WCreature — Human Nomad {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4
Leyline of the Guildpact G/WG/UB/GR/GEnchantment If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Awakening 2GGEnchantment At the beginning of each upkeep, untap all creatures and lands.
Gustcloak Harrier 1WWCreature — Bird Soldier Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2
Gustcloak Skirmisher 3WCreature — Bird Soldier Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3
The Akroan War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Vannifar, Evolved Enigma 2GULegendary Creature — Elf Ooze Wizard At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4
Heritage Druid GCreature — Elf Druid Tap three untapped Elves you control: Add {G}{G}{G}. 1/1
Aim High 1GInstant Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
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