Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seize the Day

3R · Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Controlled Instincts UEnchantment — Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.
Dehydration 3UEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Entangling Vines 3GEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Glimmerdust Nap 2UEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Paralyzing Grasp 2UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Temmet, Vizier of Naktamun WULegendary Creature — Human Cleric At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2
Sand Squid 3UCreature — Squid Beast Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. 2/2
Merieke Ri Berit WUBLegendary Creature — Human Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. 1/1
Territorial Witchstalker 1GCreature — Wolf Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3
Winter Orb 2Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
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