M:tG card similarity search
1U · Creature — Merfolk Soldier
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Weapon Surge | R | Instant | Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Laurine, the Diversion | 2R | Legendary Creature — Human Rogue | Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
Bloodmark Mentor | 1R | Creature — Goblin Warrior | Red creatures you control have first strike. 1/1 |
Lightning Wolf | 3R | Creature — Wolf | {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3 |
Kargan Dragonrider | 1R | Creature — Human Warrior | As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) 2/2 |
Abzan Kin-Guard | 3G | Creature — Human Warrior | Abzan Kin-Guard has lifelink as long as you control a white or black permanent. 3/3 |
Shaper Apprentice | 1U | Creature — Merfolk Wizard | Shaper Apprentice has flying as long as you control another Merfolk. 2/1 |
Eldrazi Aggressor | 2R | Creature — Eldrazi Drone | Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature. 2/3 |
Dhund Operative | 1B | Creature — Human Rogue | As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. 2/2 |
Spectacular Showdown | 1R | Sorcery | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |