Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sejiri Shelter

1W · Instant

Target creature you control gains protection from the color of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Prepare 1WInstant Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Tyranid Prime 1GUCreature — Tyranid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Axgard Cavalry 1RCreature — Dwarf Berserker {T}: Target creature gains haste until end of turn. 2/2
Phyrexian Splicer 2Artifact {2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Henge Guardian 5Artifact Creature — Dragon Wurm {2}: Henge Guardian gains trample until end of turn. 3/4
Battle Plan 3REnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Great Teacher's Decree 3WSorcery Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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