M:tG card similarity search
4GG · Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Tomakul Scrapsmith | 2R | Creature — Human Artificer | When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.) 2/1 |
Celestial Vault | 1W | Artifact | {W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down. {1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand. |
River's Grasp | 3U/B | Sorcery | If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) |
Keldon Flamesage | 2R | Creature — Human Shaman | Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. 2/3 |
Chancellor of the Annex | 4WWW | Creature — Phyrexian Angel | You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}. 5/6 |
Game Plan | 5U | Sorcery | Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. |
Junji, the Midnight Sky | 3BB | Legendary Creature — Dragon Spirit | Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5 |
Extract Brain | XUB | Sorcery | Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. |
Treefolk Harbinger | G | Creature — Treefolk Druid | When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top. 0/3 |
Arcane Adaptation | 2U | Enchantment | As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |