Card Codex

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17 May 2024: Card library updated.

Selective Adaptation

4GG · Sorcery

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

Similar cards

Color identity:
NameManaTypeText
Diviner's Lockbox 4Artifact {1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
Dig Through Time 6UUInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Berserkers' Onslaught 3RREnchantment Attacking creatures you control have double strike.
Ethereal Armor WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Djeru and Hazoret 2RRWLegendary Creature — Human God As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. 5/4
Boros Guildmage R/WR/WCreature — Human Wizard {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. 2/2
Llanowar Empath 3GCreature — Elf Shaman When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/2
Ash Zealot RRCreature — Human Warrior First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. 2/2
Chapel Shieldgeist Creature — Spirit Cleric Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1
Knight of Malice 1BCreature — Human Knight First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2
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