M:tG card similarity search
2G · Creature — Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Generous Soul | Creature — Spirit | Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 | |
| Beast Hunt | 3G | Sorcery | Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. |
| Smite the Deathless | 1R | Instant | Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. |
| A-Dragon's Rage Channeler | R | Creature — Human Shaman | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able. 1/1 |
| Opposition Agent | 2B | Creature — Human Rogue | Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. 3/2 |
| Chthonian Nightmare | 1B | Enchantment | When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. |
| Protean War Engine | RW | Artifact — Vehicle | As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it. Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. Crew 3 0/4 |
| Touch the Spirit Realm | 2W | Enchantment | When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. |
| Necromancy | 2B | Enchantment | You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
| Soul of New Phyrexia | 6 | Artifact Creature — Phyrexian Avatar | Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6 |