M:tG card similarity search
G/WG/W · Creature — Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Deepwood Wolverine | G | Creature — Wolverine | Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1 |
Angelic Accord | 3W | Enchantment | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. |
An-Havva Constable | 1GG | Creature — Human | An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. 2/1+* |
Utvara Hellkite | 6RR | Creature — Dragon | Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. 6/6 |
Kalonian Behemoth | 5GG | Creature — Beast | Shroud (This creature can't be the target of spells or abilities.) 9/9 |
Civil Servant | GW | Creature — Cat Citizen | Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn. 2/3 |
Gloomlance | 3BB | Sorcery | Destroy target creature. If that creature was green or white, its controller discards a card. |
Shaleskin Bruiser | 6R | Creature — Beast | Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. 4/4 |
Insight | 2U | Enchantment | Whenever an opponent casts a green spell, you draw a card. |
Congregation Gryff | 1GW | Creature — Hippogriff Mount | Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4 |