Card Codex

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17 May 2024: Card library updated.

Selesnya Sagittars

3GW · Creature — Elf Archer

Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature each combat. 2/5

Similar cards

Color identity:
NameManaTypeText
Troll of Khazad-dûm 5BCreature — Troll Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 6/5
Myr Landshaper 3Artifact Creature — Myr {T}: Target land becomes an artifact in addition to its other types until end of turn. 1/1
Flint Golem 4Artifact Creature — Golem Whenever Flint Golem becomes blocked, defending player mills three cards. 2/3
Serene Sunset XGInstant Prevent all combat damage X target creatures would deal this turn.
Dauthi Horror 1BCreature — Dauthi Horror Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1
Stirge BCreature — Insect Bat Flying Stirge can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. 1/1
Lord Skitter, Sewer King 2BLegendary Creature — Rat Noble Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." 3/3
Vitality Salve Artifact At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Vitality Salve is put into a graveyard from anywhere, each player returns a creature card from their graveyard to the battlefield.
Final Payment WBInstant As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.
Riphook Raider Creature — Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4
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