M:tG card similarity search
3GW · Creature — Elf Archer
Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature each combat. 2/5
Name | Mana | Type | Text |
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Serpent of Yawning Depths | 4UU | Enchantment Creature — Serpent | Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. 6/6 |
Corpse Lunge | 2B | Instant | As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature. |
Phantasmal Image | 1U | Creature — Illusion | You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it." 0/0 |
Windrider Patrol | 3UU | Creature — Merfolk Wizard | Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3 |
Cabal Executioner | 2BB | Creature — Human Cleric | Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Stealer of Secrets | 2U | Creature — Human Rogue | Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2 |
Uncontrollable Anger | 2RR | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
Soul Exchange | BB | Sorcery | As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. |
A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |