M:tG card similarity search
· Land
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
Name | Mana | Type | Text |
---|---|---|---|
Brackish Trudge | 2B | Creature — Fungus Beast | Brackish Trudge enters the battlefield tapped. {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. 4/2 |
Bramble Familiar | 1G | Creature — Elemental Raccoon | {T}: Add {G}. {1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand. 2/2 |
Far | 1U | Instant | Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.) |
Stockpiling Celebrant | 2W | Creature — Dwarf Knight | When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. 3/2 |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | |
Naga Oracle | 3U | Creature — Naga Cleric | When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/4 |
Storm Cauldron | 5 | Artifact | Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand. |
Coastal Drake | 2U | Creature — Drake | Flying {1}{U}, {T}: Return target Kavu to its owner's hand. 2/1 |
Silent Departure | U | Sorcery | Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Zhalfirin Void | Land | When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}. |