M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Jungle Troll | 1RG | Creature — Troll | {R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. 2/1 |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
Protect the Negotiators | 1U | Instant | Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control. |
Atinlay Igpay | 5W | Eaturecray — Igpay | Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay. 3/3 |
Falconer Adept | 3W | Creature — Human Soldier | Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. 2/3 |
Cudgel Troll | 2GG | Creature — Troll | {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/3 |
Horned Troll | 2G | Creature — Troll | {G}: Regenerate Horned Troll. 2/2 |
Odious Trow | B/G | Creature — Troll | {1}{B/G}: Regenerate Odious Trow. 1/1 |
Uthden Troll | 2R | Creature — Troll | {R}: Regenerate Uthden Troll. 2/2 |
Diabolic Machine | 7 | Artifact Creature — Construct | {3}: Regenerate Diabolic Machine. 4/4 |