M:tG card similarity search
5 · Artifact Creature — Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Mirran Banesplitter | R | Artifact — Equipment | Flash When Mirran Banesplitter enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Paladin's Shield | 1W | Artifact — Equipment | Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Chronicler of Heroes | 1GW | Creature — Centaur Wizard | When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3 |
Codespell Cleric | W | Creature — Human Cleric | Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1 |
Imposter Mech | 1U | Artifact — Vehicle | You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1 |
Slimefoot, Thallid Transplant | BG | Legendary Creature — Fungus | Whenever a Swamp or Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant's spellbook. 2/2 |
Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
Murasa Rootgrazer | GW | Creature — Beast | Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand. 2/3 |
Hightide Hermit | 4U | Creature — Crab | Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4 |
Biblioplex Assistant | 4 | Artifact Creature — Gargoyle | Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. 2/1 |