Card Codex

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17 May 2024: Card library updated.

Selfless Spirit

1W · Creature — Spirit Cleric

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Legion Loyalty 6WWEnchantment Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Obsidian Acolyte 1WCreature — Human Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1
Inniaz, the Gale Force 3UULegendary Creature — Djinn Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4
Zenith Seeker 3UCreature — Bird Wizard Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Slobad, Goblin Tinkerer 1RLegendary Creature — Goblin Artificer Sacrifice an artifact: Target artifact gains indestructible until end of turn. 1/2
Crimson Acolyte 1WCreature — Human Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1
Manor Gargoyle 5Artifact Creature — Gargoyle Defender Manor Gargoyle has indestructible as long as it has defender. {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4
Horrible Hordes 3Artifact Creature — Spirit Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 2/2
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