Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Selhoff Entomber

1U · Creature — Zombie

{T}, Discard a creature card: Draw a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Prophetic Prism 2Artifact When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.
Liliana's Elite 2BCreature — Zombie Liliana's Elite gets +1/+1 for each creature card in your graveyard. 1/1
Keeper of Fables 3GGCreature — Cat Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. 4/5
Setessan Champion 2GCreature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. 1/3
Deepwood Elder GGCreature — Dryad Spellshaper {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. 2/2
Marker Beetles 1GGCreature — Insect When Marker Beetles dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. 2/3
Ninja of the Deep Hours 3UCreature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
Rhystic Scrying 2UUSorcery Draw three cards. Then if any player pays {2}, discard three cards.
Teachings of the Archaics 2USorcery — Lesson If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
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