M:tG card similarity search
2U · Creature — Human Rogue
Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodhusk Ritualist | 2B | Creature — Vampire Shaman | Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. 2/2 |
| Enormous Energy Blade | 2B | Artifact — Equipment | Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Trapfinder's Trick | 1U | Sorcery | Target player reveals their hand and discards all Trap cards. |
| Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
| Initiate of Blood | 3R | Creature — Ogre Shaman | {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |
| Ragavan, Nimble Pilferer | R | Legendary Creature — Monkey Pirate | Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/1 |
| Syr Alin, the Lion's Claw | 3WW | Legendary Creature — Human Knight | First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. 4/4 |
| Daring Thief | 2U | Creature — Human Rogue | Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. 2/3 |
| Vona's Hunger | 2B | Instant | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. |
| Domineering Will | 3U | Instant | Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. |