M:tG card similarity search
2GW · Legendary Creature — Elf Scout
Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control. 4/5
Name | Mana | Type | Text |
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Incongruity | 1GU | Instant | Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. |
Blight Herder | 5 | Creature — Eldrazi Processor | When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." 4/5 |
Festival Crasher | 1R | Creature — Devil | Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. 1/3 |
Honor of the Pure | 1W | Enchantment | White creatures you control get +1/+1. |
Aquatic Alchemist | 1U | Creature — Elemental | Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3 |
Monastery Mentor | 2W | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. 2/2 |
Moonlit Strider | 3W | Creature — Spirit | Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 1/4 |
Grave Birthing | 2B | Instant | Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Draw a card. |
Minn, Wily Illusionist | 1UU | Legendary Creature — Gnome Wizard | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3 |
A-Sorcerer Class | UR | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |