Card Codex

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17 May 2024: Card library updated.

Senate Courier

2U · Creature — Bird

Flying {1}{W}: Senate Courier gains vigilance until end of turn. 1/4

Similar cards

Color identity:
NameManaTypeText
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Arbor Armament GInstant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Mist Dancer 4UCreature — Merfolk Wizard Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Zetalpa, Primal Dawn 6WWLegendary Creature — Elder Dinosaur Flying, double strike, vigilance, trample, indestructible 4/8
Dungeon Shade 3BCreature — Shade Spirit Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1
Wary Okapi 2GCreature — Antelope Vigilance 3/2
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Uncaged Fury 2RInstant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Mob Rule 4RRSorcery Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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