Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Senate Griffin

2W/UW/U · Creature — Griffin

Flying When Senate Griffin enters the battlefield, scry 1. 3/2

Similar cards

Color identity:
NameManaTypeText
Knight of Cliffhaven 1WCreature — Kor Knight Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2
Danse Macabre 3BBSorcery Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way. 1—14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Young Red Dragon 3RCreature — Dragon Flying Young Red Dragon can't block. 3/2
Viridian Shaman 2GCreature — Elf Shaman When Viridian Shaman enters the battlefield, destroy target artifact. 2/2
Centaur of Attention 3GGCreature — Centaur Performer When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. 3/3
Thieving Skydiver 1UCreature — Merfolk Rogue Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. 2/1
Rishadan Cutpurse 2UCreature — Human Pirate When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}. 1/1
Rishadan Footpad 3UCreature — Human Pirate When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}. 2/2
Phyrexian Rager 2BCreature — Phyrexian Horror When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. 2/2
Tower Geist 3UCreature — Spirit Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2
Page 186