Card Codex

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17 May 2024: Card library updated.

Senator Peacock

3UU · Legendary Creature — Human Advisor

Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Spiritual Asylum 2WWEnchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
Diabolic Intent 1BSorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
Imperious Mindbreaker 1UUCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." 1/4
Reborn Hero 2WCreature — Human Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." 2/2
Mardu Blazebringer 2RCreature — Ogre Warrior When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. 4/4
Lightbringer 2WCreature — Kor Rebel {T}, Sacrifice Lightbringer: Exile target black creature. 2/2
Armor Thrull 2BCreature — Thrull {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. 1/3
Azorius Aethermage 1WUCreature — Human Wizard Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. 1/1
Sram, Senior Edificer 1WLegendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Commander Mustard 3RWLegendary Creature — Human Soldier Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5
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