Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Send to Sleep

1U · Instant

Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Similar cards

Color identity:
NameManaTypeText
Gift of Growth 1GInstant Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Great Oak Guardian 5GCreature — Treefolk Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. 4/5
Nature's Will 2GGEnchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Umara Mystic 1URCreature — Merfolk Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3
Modify Memory 4USorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Refraction Trap 3WInstant — Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Garenbrig Growth GSorcery — Adventure Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Drowned Secrets 1UEnchantment Whenever you cast a blue spell, target player mills two cards.
Riptide UInstant Tap all blue creatures.
Ethereal Ambush 3GUInstant Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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