M:tG card similarity search
1BB · Creature — Bat
Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Aven Redeemer | 3W | Creature — Bird Cleric | Flying {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/2 |
Ichorplate Golem | 3 | Artifact Creature — Phyrexian Golem | Whenever a creature enters the battlefield under your control, if it has one or more oil counters on it, put an oil counter on it. Creatures you control with oil counters on them get +1/+1. 2/3 |
Goblin Snowman | 3R | Creature — Goblin | Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. 1/1 |
Budoka Pupil | 1GG | Creature — Human Monk | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. 2/2 |
Urge to Feed | BB | Instant | Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. |
Carnifex Demon | 4BB | Creature — Phyrexian Demon | Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. 6/6 |
Argothian Treefolk | 3GG | Creature — Treefolk | Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. 3/5 |
Fountain of Cho | Land | Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way. | |
Mercadian Bazaar | Land | Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way. | |
Rushwood Grove | Land | Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way. |