Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sensor Splicer

4W · Creature — Phyrexian Artificer

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance. 1/1

Similar cards

Color identity:
NameManaTypeText
Final Iteration Creature — Eldrazi Insect Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. 6/5
Jolrael, Mwonvuli Recluse 1GLegendary Creature — Human Druid Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. 1/2
Jugan Defends the Temple 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Halt Order 2UInstant Counter target artifact spell. Draw a card.
Dread Summons XBBSorcery Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Clarion Spirit 1WCreature — Spirit Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. 2/2
Wary Thespian 1GCreature — Cat Druid When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/1
Spectral Adversary 1UCreature — Spirit Flash Flying When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. 2/1
Page 218