Card Codex

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17 May 2024: Card library updated.

Sentinel's Eyes

W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Similar cards

Color identity:
NameManaTypeText
Prophetic Ravings REnchantment — Aura Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."
Legion Lieutenant WBCreature — Vampire Knight Other Vampires you control get +1/+1. 2/2
Boggart Sprite-Chaser 1RCreature — Goblin Warrior As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. 1/2
Frilled Cave-Wurm 3UCreature — Salamander Wurm Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. 2/5
Zombie Mob 2BBCreature — Zombie Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. 2/0
Narcissism 2GEnchantment {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Moment of Defiance 2BInstant Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
Childhood Horror 3BCreature — Horror Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2
Tuvasa the Sunlit GWULegendary Creature — Merfolk Shaman Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1
Rayami, First of the Fallen 1BGULegendary Creature — Vampire If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. 5/4
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