M:tG card similarity search
1W · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bellows Lizard | R | Creature — Lizard | {1}{R}: Bellows Lizard gets +1/+0 until end of turn. 1/1 |
| Squad Captain | 4W | Creature — Human Soldier | Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2 |
| Ezuri, Renegade Leader | 1GG | Legendary Creature — Elf Warrior | {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. 2/2 |
| Kruin Striker | 1R | Creature — Human Warrior | Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1 |
| Final Showdown | W | Instant | Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. |
| Havoc Sower | 3B | Creature — Eldrazi Drone | Devoid (This card has no color.) {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) 3/3 |
| Silverquill Apprentice | WB | Creature — Human Warlock | Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. 2/2 |
| Vastwood Zendikon | 4G | Enchantment — Aura | Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
| Glade Gnarr | 5G | Creature — Beast | Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4 |
| Blighted Bat | 2B | Creature — Zombie Bat | Flying {1}: Blighted Bat gains haste until end of turn. 2/1 |