M:tG card similarity search
1W · Creature — Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Storm the Citadel | 4G | Sorcery | Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |
Pippin, Guard of the Citadel | WU | Legendary Creature — Halfling Soldier | Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2 |
Shaman of the Great Hunt | 3R | Creature — Orc Shaman | Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. 4/2 |
Steel Leaf Paladin | 4GW | Creature — Elf Knight | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 |
Crimson Mage | 1R | Creature — Human Shaman | {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |
Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |
Screaming Shield | 1 | Artifact — Equipment | Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Family Reunion | 1W | Instant | Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) |
Gruesome Fate | 2B | Sorcery | Each opponent loses 1 life for each creature you control. |