M:tG card similarity search
1W · Creature — Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Ghostflame Sliver | BR | Creature — Sliver | All Slivers are colorless. 2/2 |
Priests of Norn | 2W | Creature — Phyrexian Cleric | Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/4 |
Riches | 5UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures. |
Marshaling Cry | 1WW | Sorcery | Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Inquisitor Greyfax | 1WUB | Legendary Creature — Human Inquisitor | Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Titan of Eternal Fire | 5R | Creature — Giant | Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target." 5/6 |
Spidersilk Armor | 2G | Enchantment | Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
Yarus, Roar of the Old Gods | 2RG | Legendary Creature — Centaur Druid | Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4 |
Wizened Cenn | WW | Creature — Kithkin Cleric | Other Kithkin creatures you control get +1/+1. 2/2 |
Log Flume | Artifact — Attraction | Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) |