M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Power Matrix | 4 | Artifact | {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. |
Balan, Wandering Knight | 2WW | Legendary Creature — Cat Knight | First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3 |
Kor Blademaster | 1W | Creature — Kor Warrior | Double strike Equipped Warriors you control have double strike. 1/1 |
Markov Baron | 2B | Creature — Vampire Noble | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2 |
Akroma's Will | 3W | Instant | Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |
Undercellar Sweep | 4W | Enchantment | When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. |
Space Marine Scout | 2W | Creature — Astartes Scout | First strike, vigilance Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/1 |
Tel-Jilad Chosen | 1G | Creature — Elf Warrior | Protection from artifacts 2/1 |
Tel-Jilad Outrider | 3G | Creature — Elf Warrior | Protection from artifacts 3/1 |
Krosan Groundshaker | 4GGG | Creature — Beast | {G}: Target Beast creature gains trample until end of turn. 6/6 |