Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sentinel Spider

3GG · Creature — Spider

Vigilance, reach 4/4

Similar cards

Color identity:
NameManaTypeText
Archangel Avacyn 3WWLegendary Creature — Angel Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4
Insatiable Harpy 2BBCreature — Harpy Flying, lifelink 2/2
Security Blockade 2WEnchantment — Aura Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Beskir Shieldmate 1WCreature — Human Warrior When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token. 2/1
Brisela, Voice of Nightmares Legendary Creature — Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. 9/10
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Rock Badger 4RCreature — Badger Beast Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3
Syr Gwyn, Hero of Ashvale 3RWBLegendary Creature — Human Knight Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. 5/5
Branchblight Stalker 1GCreature — Phyrexian Elf Scout Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) 3/1
Warden of the Beyond 2WCreature — Human Wizard Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. 2/2
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