Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sentinel Tower

4 · Artifact

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Similar cards

Color identity:
NameManaTypeText
Aberrant Mind Sorcerer 4UCreature — Human Elf Shaman Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4
Boreal Outrider 2GSnow Creature — Elf Warrior Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.) 3/2
Call from the Grave 2BSorcery Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Academy Elite 3UCreature — Human Wizard Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. 0/0
Burn at the Stake 2RRRSorcery As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
Draconic Debut XRSorcery Draconic Debut deals X damage to any target. The next Dragon creature spell you cast costs {X} less to cast.
Thornscape Familiar 1GCreature — Insect Red spells and white spells you cast cost {1} less to cast. 2/1
Ravenous Demon 3BBCreature — Demon Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery. 4/4
Alchemist's Refuge Land {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Chill 1UEnchantment Red spells cost {2} more to cast.
Page 79