M:tG card similarity search
· Land
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
Name | Mana | Type | Text |
---|---|---|---|
Kiss of the Amesha | 4WU | Sorcery | Target player gains 7 life and draws two cards. |
Aerial Assault | 2W | Sorcery | Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
Ajani's Mantra | 1W | Enchantment | At the beginning of your upkeep, you may gain 1 life. |
Judge of Currents | 1W | Creature — Merfolk Wizard | Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1 |
Sacred Prey | G | Creature — Horse | Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1 |
Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
Dross Harvester | 1BB | Creature — Horror | Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
Blex, Vexing Pest | 2G | Legendary Creature — Pest | Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life. 3/2 |
Luminous Wake | 2W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. |
Vein Ripper | 3BBB | Creature — Vampire Assassin | Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. 6/5 |