M:tG card similarity search
· Land
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
Name | Mana | Type | Text |
---|---|---|---|
Ajani, Inspiring Leader | 4WW | Legendary Planeswalker — Ajani | [+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature. [−3]: Exile target creature. Its controller gains 2 life. [−10]: Creatures you control gain flying and double strike until end of turn. Loyalty 5 |
Eviscerator | 3BB | Creature — Phyrexian Horror | Protection from white When Eviscerator enters the battlefield, you lose 5 life. 5/5 |
Wylie Duke, Atiin Hero | 1GW | Legendary Creature — Human Ranger | Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. 4/2 |
Azusa's Many Journeys | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Lavabelly Sliver | 1RW | Creature — Sliver | Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." 2/2 |
Squidnapper | 3UU | Creature — Squid Pirate | When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4 |
Uro, Titan of Nature's Wrath | 1GU | Legendary Creature — Elder Giant | When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
Bishop of Wings | WW | Creature — Human Cleric | Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. 1/4 |
Forsaken Monument | 5 | Legendary Artifact | Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life. |
Piranha Marsh | Land | Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}. |