Card Codex

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17 May 2024: Card library updated.

Seraph of the Suns

5WW · Creature — Angel

Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4

Similar cards

Color identity:
NameManaTypeText
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Luminous Broodmoth 2WWCreature — Insect Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4
Sunmane Pegasus 3WCreature — Pegasus Flying {1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn. 2/3
Garrison Griffin 2WCreature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2
Frost Raptor 2USnow Creature — Bird Flying {S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.) 2/2
Talas Scout 1UCreature — Human Pirate Scout Flying 1/2
Fire Sprites 1GCreature — Faerie Flying {G}, {T}: Add {R}. 1/1
Maraleaf Pixie GUCreature — Faerie Flying {T}: Add {G} or {U}. 2/2
Cloudheath Drake 4UArtifact Creature — Drake Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3
Gravity Sphere 2RWorld Enchantment All creatures lose flying.
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