Card Codex

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17 May 2024: Card library updated.

Seraph of the Suns

5WW · Creature — Angel

Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4

Similar cards

Color identity:
NameManaTypeText
Thornado 2GInstant Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Nightshade Stinger BCreature — Faerie Rogue Flying Nightshade Stinger can't block. 1/1
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Urborg Drake 1UBCreature — Drake Flying Urborg Drake attacks each combat if able. 2/3
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Tidal Surge 1USorcery Tap up to three target creatures without flying.
Suture Spirit 1WCreature — Spirit Flying {W/B}{W/B}{W/B}: Regenerate target creature. 1/1
Daggerclaw Imp 2BCreature — Imp Flying Daggerclaw Imp can't block. 3/1
Reckless Imp 2BCreature — Imp Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Resplendent Angel 1WWCreature — Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. 3/3
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