M:tG card similarity search
1UU · Creature — Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Old Stickfingers | XBG | Legendary Creature — Horror | When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. */* |
Imposing Visage | R | Enchantment — Aura | Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.) |
Kydele, Chosen of Kruphix | 2GU | Legendary Creature — Human Wizard | {T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3 |
Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
Slimy Dualleech | 3B | Creature — Leech | At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4 |
Towering Gibbon | 3G | Creature — Ape | Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control. */4 |
Graceful Adept | 2U | Creature — Human Wizard | You have no maximum hand size. 1/3 |
Pelt Collector | G | Creature — Elf Warrior | Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1 |
Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
Benalish Faithbonder | 1W | Creature — Human Cleric | Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3 |