M:tG card similarity search
1UU · Creature — Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Swarm of Rats | 1B | Creature — Rat | Swarm of Rats's power is equal to the number of Rats you control. */1 |
A-Tyr's Blessing | 1W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Tyr's Blessing | W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Withstand Death | G | Instant | Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) |
Reality Anchor | 1G | Instant | Target creature loses shadow until end of turn. Draw a card. |
Jaded Analyst | 1U | Creature — Human Detective | Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. 3/2 |
Fleeting Reflection | 1U | Instant | Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. |
Sky Weaver | 1U | Creature — Metathran Wizard | {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1 |
Shell Shield | U | Instant | Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Gloom Stalker | 2W | Creature — Dwarf Ranger | As long as you've completed a dungeon, Gloom Stalker has double strike. 2/3 |