Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serene Sunset

XG · Instant

Prevent all combat damage X target creatures would deal this turn.

Similar cards

Color identity:
NameManaTypeText
Dawnfluke 3WCreature — Elemental Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3
Galvanic Bombardment RInstant Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Westgate Regent 3BBCreature — Vampire Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. 4/4
Conflagrate XXRSorcery Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fynn, the Fangbearer 1GLegendary Creature — Human Warrior Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/3
Troubled Healer 2WCreature — Human Cleric Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn. 1/2
Strixhaven Stadium 3Artifact {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Hammer of Ruin 2Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2}
Sword of Fire and Ice 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}
Benevolent Ancestor 2WCreature — Spirit Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
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