M:tG card similarity search
1W · Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Cleansing Ray | 1W | Sorcery | Choose one — • Destroy target Vampire. • Destroy target enchantment. |
Root Greevil | 3G | Creature — Beast | {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3 |
Apathy | U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature. |
Builder's Bane | XXR | Sorcery | Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way. |
Frost Fair Lure Fish | 5UR | Creature — Fish | When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell {3}{U}{R} 7/7 |
Mirri's Guile | G | Enchantment | At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. |
Sanctum Prelate | 1WW | Creature — Human Cleric | As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2 |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Destructive Tampering | 2R | Sorcery | Choose one — • Destroy target artifact. • Creatures without flying can't block this turn. |
Aetherling | 4UU | Creature — Shapeshifter | {U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn. 4/5 |