M:tG card similarity search
2W · Creature — Human Soldier
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. 2/3
Name | Mana | Type | Text |
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Bramble Elemental | 3GG | Creature — Elemental | Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. 4/4 |
A-Exhibition Magician | 2R | Creature — Human Wizard | When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. 2/2 |
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Champion of the Parish | W | Creature — Human Soldier | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1 |
Harried Spearguard | R | Creature — Human Soldier | Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." 1/1 |
Alaborn Zealot | W | Creature — Human Soldier | When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1 |
Loyal Sentry | W | Creature — Human Soldier | When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 1/1 |
Master of Waves | 3U | Creature — Merfolk Wizard | Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1 |
Angelic Favor | 3W | Instant | If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step. |
Daru Encampment | Land | {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. |