Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serpent's Gift

2G · Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Similar cards

Color identity:
NameManaTypeText
Tower Above 2/G2/G2/GSorcery ({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Chaos Terminator Lord 3RCreature — Astartes Warrior Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. 3/3
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Shoving Match 2UInstant Until end of turn, all creatures gain "{T}: Tap target creature."
Dusk Legion Sergeant 1BCreature — Vampire Soldier Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Phyrexian Splicer 2Artifact {2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Whalebone Glider 2Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Formation 1WInstant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
Myrkul's Invoker 2BCreature — Cat Rogue Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3
Page 69