M:tG card similarity search
2B · Artifact
Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Name | Mana | Type | Text |
---|---|---|---|
Strongarm Monk | 4W | Creature — Human Monk | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3 |
Withered Wretch | BB | Creature — Zombie Cleric | {1}: Exile target card from a graveyard. 2/2 |
Licia, Sanguine Tribune | 5RWB | Legendary Creature — Vampire Soldier | This spell costs {1} less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn. 4/4 |
Elvish Spirit Guide | 2G | Creature — Elf Spirit | Exile Elvish Spirit Guide from your hand: Add {G}. 2/2 |
Hewed Stone Retainers | 3 | Artifact Creature — Golem | Cast this spell only if you've cast another spell this turn. 4/4 |
Cunning Rhetoric | 2B | Enchantment | Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
Pyrokinesis | 4RR | Instant | You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. |
Parallax Tide | 2UU | Enchantment | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide. |
Tattered Mummy | 1B | Creature — Zombie Jackal | When Tattered Mummy dies, each opponent loses 2 life. 1/2 |
Icy Prison | UU | Enchantment | When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. |