M:tG card similarity search
2G · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Sigil of Sleep | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. |
Followed Footsteps | 3UU | Enchantment — Aura | Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature. |
Unlikely Alliance | 1W | Enchantment | {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. |
Inspire Awe | 3G | Instant | Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. |
Malicious Intent | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Target creature can't block this turn." |
Malfunction | 3U | Enchantment — Aura | Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. |
Amorphous Axe | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Runed Stalactite | 1 | Artifact — Equipment | Equipped creature gets +1/+1 and is every creature type. Equip {2} |
Coral Net | U | Enchantment — Aura | Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |