Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serpent Warrior

2B · Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Infernal Contract BBBSorcery Draw four cards. You lose half your life, rounded up.
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Torment of Hailfire XBBSorcery Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Ob Nixilis, the Fallen 3BBLegendary Creature — Demon Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. 3/3
Sandsteppe Scavenger 4GCreature — Dog Scout When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2
Tinybones Joins Up BLegendary Enchantment When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
Lightkeeper of Emeria 3WCreature — Angel Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. 2/4
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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