Card Codex

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17 May 2024: Card library updated.

Serpentine Ambush

1U · Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Similar cards

Color identity:
NameManaTypeText
Brine Hag 2UUCreature — Hag When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.) 2/2
Shellephant 1GGCreature — Turtle and/or Elephant {0}: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3. ?/?
Sigarda's Summons 4WWEnchantment Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Dire Mimic 2Artifact — Treasure Flash {T}, Sacrifice Dire Mimic: Add one mana of any color. {3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Mimic 2Artifact — Treasure {T}, Sacrifice Mimic: Add one mana of any color. {2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Unruly Krasis 1GUCreature — Shark Octopus Lizard Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. {3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 4/4
Merfolk Thaumaturgist 2UCreature — Merfolk Wizard {T}: Switch target creature's power and toughness until end of turn. 1/2
Creepy Puppeteer 3RCreature — Human Rogue Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3
Almost Perfect 4GWEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
Tanazir Quandrix 3GULegendary Creature — Elder Dragon Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4
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