Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serpentine Basilisk

2GG · Creature — Basilisk

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/3

Similar cards

Color identity:
NameManaTypeText
Welder Automaton 2Artifact Creature — Construct {3}{R}: Welder Automaton deals 1 damage to each opponent. 2/1
Territorial Hellkite 2RRCreature — Dragon Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. 6/5
Sword of Hearth and Home 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Breath of Malfegor 3BRInstant Breath of Malfegor deals 5 damage to each opponent.
Flame Rift 1RSorcery Flame Rift deals 4 damage to each player.
Sizzle 2RSorcery Sizzle deals 3 damage to each opponent.
Xenagos's Strike Sorcery Xenagos's Strike deals 4 damage to each player.
Loyal Unicorn 3WCreature — Unicorn Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4
Bellowing Fiend 4BCreature — Spirit Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. 3/3
Selesnya Sagittars 3GWCreature — Elf Archer Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature each combat. 2/5
Page 86